Acts as the camera that looks on the canvas. Does the animation, zooming and focusing.
The options for the manipulation module have to be contained in an object titled 'manipulation'.
Click on the full options or shorthand options to show how these options are supposed to be used.
Name | Type | Default | Description |
---|---|---|---|
enabled | Boolean | false |
Toggle the manipulation system on or off. Even when false, the manipulation API through the methods will still work. This property is optional. If you define any of the options below and enabled is undefined, this will be set to true. |
initiallyActive | Boolean | true |
Toggle whether the toolbar is visible initially or if only the edit button is visible initially. |
addNode | Boolean or Function | true |
You can use these options to switch certain functionalities on or
off of attach a handler function to them. These functions are called
before the action is performed. If a node is going to be added
through the manipulation system, the addNode function will be called
first. With this, you can provide a gui for your users, abort the
process or anything else you want to do. For all except the editNode
functionality, these handler functions are optional. When you supply a boolean, you only toggle the 'add node' button on the GUI of the manipulation system. The lack of handling function could effect the API when using the methods. When a function is supplied, it will be called when the user clicks the canvas in 'addNode' mode. This function will receive two variables: the properties of the node that can be created and a callback function. If you call the callback function with the properties of the new node, the node will be added. Example: var options = { manipulation: { addNode: function(nodeData,callback) { nodeData.label = 'hello world'; callback(nodeData); } } }This function changes the label of the new node into 'hello world'. If you do not want the node created, do not call the callback function or call the callback function null or no
argument.
|
addEdge | Boolean or Function | true |
If boolean, toggle the availability of the 'addEdge' button in the
GUI, the API through the methods will still work except (obviously)
there will be no handler function. When a function is supplied, it
will be called when the user drags the new edge from one node to the
next in 'addEdge' mode. This function will receive two variables:
the properties of the edge that can be created and a callback
function. If you call the callback function with the properties of
the new edge, the edge will be added. Example: var options = { manipulation: { addEdge: function(edgeData,callback) { if (edgeData.from === edgeData.to) { var r = confirm("Do you want to connect the node to itself?"); if (r === true) { callback(edgeData); } } else { callback(edgeData); } } } }This example code will show a popup if you connect a node to itself to ask you if that was what you wanted. If you do not want the edge created, do not call the callback function or call the callback function null or no argument.
|
editNode | Function | undefined |
Editing of nodes is only possible when a handling function is
supplied. If this is not the case, editing of nodes will be
disabled. The function will be called when a node is selected and
the 'Edit Node' button on the toolbar is pressed. This function will
be called like the addNode function with the node's
data and a callback function.
|
editEdge | Boolean or Function | true |
If boolean, toggle the editing of edges in the GUI. If a function is
supplied, it will be called when an edge is selected and the 'Edit
Edge' button on the toolbar is pressed. Initially, the endpoints of
the edge may be dragged to connect to a different node, then the
function will be called in the same way the
addEdge function is called. If an object, if a function
is given for the 'editWithoutDrag' property, the
function will be called immediately (without dragging any endpoints)
in the same way the addEdge function is called. If the
callback is not performed, the edge will remain hanging where it was
released.
To cancel, call the callback function with null as
argument or without arguments.
|
deleteNode | Boolean or Function | true |
If boolean, toggle the deletion of nodes in the GUI. If function, it will be called when a node is selected and the 'Delete selected' button is pressed. When using a function, it will receive a callback and an object with an array of selected nodeIds and an array of selected edges Ids. These are the items that will be deleted if the callback is performed. |
deleteEdge | Boolean or Function | true |
If boolean, toggle the deletion of edges in the GUI. If function, it will be called when an edge is selected and the 'Delete selected' button is pressed. When using a function, it will receive a callback and an object with an array of selected nodeIds (empty) and an array of selected edges Ids. These are the items that will be deleted if the callback is performed. |
controlNodeStyle | Object | Object |
You can supply any styling information you'd like here. All fields
described in the nodes module are allowed
except obviously for id, x, y and fixed. Default: { shape:'dot', size:6, color: { background: '#ff0000', border: '#3c3c3c', highlight: { background: '#07f968', border: '#3c3c3c' } }, borderWidth: 2, borderWidthSelected: 2 } |